![]() ![]() This mod has been updated so many times that now its high quality will surprise even more professional players. #Fallout 4 cloaks and capes modsOf course, no one wants to have gameplay problems just because they have some mods in their game! This also works the same for having a mod limit in the game! This mod allows players to replace various appearance features without any additional issues to the gameplay itself. This particular mod will allow you to change a lot of aspects of the characters, and it’s not just about the capes! We’re talking about hair, beard, shoulders, accessories, and so much more. It’s no surprise why this mod has roughly half a million downloads by players all around the world. Here are some of the best mods that provide you with the entertainment of having your beloved characters wear a cape better than anyone else ever could. Before completely falling in love with these particular cape mods, let’s go over some of the best ones and see how you can benefit from each of them. The game is fantastic as it is, but hey, we’ll take having a cape over not having one any day! It adds a certain amount of flair to the game. Why? Well, without getting too much ahead of ourselves, it’s fair to say that there is nothing more magical than seeing Geralt in a fancy little cape. I have made some slight alterations to some of these.Different variations of the Witcher 3 cape mod are taking this community by storm. #Fallout 4 cloaks and capes Patch> Most of the leveled list changes from the Cloaks and Capes Distribution patch have been carried over to this mod. > Removed ingots from all of the fur cloak recipes, and added leather strips as instead. > All cloaks and capes now have a weight. This keyword is only for accessories not cloaks, and was overwriting the chosen cloak keywords (Causing cloaks to not warm the player as effectively.) -Adjustments made to Frostfall Keywords (Most cloaks had the "WeatherProofAccessory" keyword. -Adjustments made to the survival mode keywords. > T here have been several keyword changes. > Hold Guard cloaks are still tied to location to prevent menu clutter. ![]() Instead, you will be able to craft them once you are a part of the corresponding faction. > Appropriate Faction cloaks are no longer tied to the location you are trying to craft them in. However, it does not include the tanning racks placed in the faction locations. > Includes the Winterhold guards fix, as well as the Falkreath cloak keyword fixes from Cloaks and Capes Fixes. (Just like any other mod that adds items to the game through leveled lists.) This mod will also require a bashed patch, or another solution to resolve leveled list conflicts if you have them. It is only an edit of the esp, and does not include the cloak assets themselves. (This is a replacement for Cloaks and Capes Fixes, as well as the distribution patch) It also adds a few of my own tweaks that I find necessary. This mod attempts to fix any issues that exist with the Cloaks and Capes mod. Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission or crediting me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me. ![]()
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